Solomon's Key (Another Version)
alpha version(0.01a)
11/12/2000

SUMMARY
A game reminiscent of Solomon's Key ((c) Tecmo).

SYSTEM REQUIREMENTS
Screen resolution of 800x600, 16bit color depth or above
Windows9x/2000
SDL-1.1.6 or later must be installed
Also, SDL_mixer-1.0.6 or later must have been installed.

INCLUDED FILES
readme.txt		This file
Makefile	
*.c/*.h			Various source files
Copying		Lesser GNU General Public License documentation
system/			Graphical and other resources used by the game
character/		Character graphics
enemy/			Enemy character graphics
*.txt				Data assignment files

HOW TO PLAY
Double-click on sol.exe

* Menu
To select a menu entry, use your joypad to move up and down and Button 0 to select, or use the arrow keys and "Z" on your keyboard.

If you choose "Game Start", you'll start a new game.
"Continue" will start you from the room you ended on last game.
"Score Ranking" will show you the saved High Scores.
Choosing "Exit" will end the game.

* In-game

The rules of the game are those of Solomon's Key; within the time limit, collect the key and head for the door.

Move using the joypad or arrow keys.
To use your Stone Magic to create or destroy stones, use either Button 0 on your joypad or the "Z" key on your keyboard.
To use your Fire Magic, use either Button 1 on your joypad or "X" on the keyboard.  This magic can only be used a limited number of times.
Button 2 on your joypad or "C" on the keyboard will pause the game.
While the game is paused, the word "Paused" will flash on the screen.  During this time, you can survey the entire map using the joypad.  To return to play, press the button again.

* Name Entry

Press Up or Down to select a letter.
Press Left or Right to move the cursor left or right in the name entry area.
Press Button 0 to enter the chosen character.
Press Button 2 to end Name Entry.

Press the Escape key to exit the program at any time.

IMPORTANT ITEMS

REFERENCE MATERIAL, ETC.
http://move.to/tam
Sound effects and, eventually, music from here are or will be used in the game.

http://www.partnersinrhyme.com/
Sound effects from here are used in the game.

http://www2.gateway.ne.jp/~sagiyama/kouka.html
Sound effects from here are used in the game.

http://myrtekranz.tripod.co.jp
This Midi to Wav conversion utility was used in the game.

REVISION HISTORY
11/12/2000	ver0.02
	Items added
	High Score table added
	Name Entry added
	Sound added

15/112000	ver0.01a

	Effects added
	Enemy algorithm fully implemented
	Various movements added

7/11/2000		ver0.01

	Well, it seems to work, somehow...

OTHER INFORMATION

This program uses Simple DirectMedia Layer(SDL).  The latest versions SDL and SDL_mixer can be found at:
	http://www.libsdl.com
SDL is distributed under the LGPL.

TERMS OF DISTRIBUTION
This program may be freely redistributed, as long as the archive remains unaltered.  (Translator's note: I have e-mailed Adas, the author, to obtain his permission to distribute the translated version.  I'm still waiting for a reply.)

Copyright 2000,adas
E-Mail	adas@geocities.co.jp
URL	http://www.geocities.co.jp/Berkeley/2093

Translation by Tetsuo, April 2003.
E-Mail	sd_tetsuo@hotmail.com
URL	http://sdtranslations.virtualave.net
NOTE: Do NOT e-mail me with questions relating to the game itself.  I don't care if you can't get past such-and-such a level, I care less if you think the game sucks/rules, and I REALLY don't need to know if you find any of the characters sexually arousing.  Direct the previous two to the adas at the address above mine, and the third to a shrink.  Seriously.  However, if you've got any comments or suggestions regarding the translation, feel free to e-mail me.  Money or sexual favors will be appreciated on a case-by-case basis.  Thank you, and good night.
